2nd Punic War Warmaster Campaign
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The main goal of this effort is of course to have fun, but also to help bring together gamers from the historical based Fall of the Ohio Gamers and from the Fantasy/Sci-Fi Louisville Warhammer Gamers Association. Members of these two gaming groups are conducting a refight of the 2nd Punic war using Avalon Hill's "Hannibal" as the Strategic vehicle and Warhammer Historical Ancient Warmaster as the Tactical vehicle to fight out the battles generated in the campaign using 10mm wargame models.

Conversions

I. The "Hannibal" games uses Combat Units (CUs) as the basic measure of army combat strength. Two CU's approximate a full Roman Legion which is fielded in Ancient Warmaster at about 1000pts. Ultimately we will use one CU as 500 Ancient Warmaster army points, however we well start the campaign with one CU equaling 250 Ancient Warmaster army points while the player/participants build up their 10mm miniature collections.

II. Some of the "Hannibal" strategic cards had to be modified to make sense in the Ancient Warmaster battles when played.

III. We will use Carthaginian CUs from the "Hannibal" Game to build armies from the Cartaginian, Gallic, and Macedonian list. Roman CUs will be used to build armies from the Republican Rome, Imperial Rome, and Greek Hoplite (Syracuse/Sicily) list.

Campaign Summary - Final Thoughts 29JAN06

Our refight the 2nd Punic War as a Warmaster Ancients Campaign has come to a close. Hannibal at long last was pinned down at Rohne by Nero. Hannibal was outnumbered 6:1 in the final battle. As you might expect Hannibal was wiped out with the rest of his troops by the revenge hungry Romans.

We fought this campaign to a conclusion in just over six months, from June 14th, 2005 until January 28th, 2006. We had nine major participants involved and a few “joiners” jumped in on a battle or two. We played 14 Strategic Rounds and fought out four major and one minor battle on the Table Top.

It’s a shame Hannibal had been run down. The Carthaginian Strategy had just started to evolve with a 2nd front opening up in Italy. I’m not sure Rome ever had a strategy other than to attack Hannibal and Garrison Sicily, but “to the victors go the laurels.”

All but one major battle were Carthaginian victories. Team Carthage did very well tactically when fighting from the northern Italian stronghold of Gallia Cisalpina where they had local support of the Celtic tribes like the Boii and Insurbians. The Carthaginians won three battles there, beating a larger Roman Army every time. The Carthaginians then opened up a second front in southern Italy with Hasdrubal. At last a strategy! Hannibal draws of Roman attention in the north, breaking Legion after Legion from his stronghold while Hasdrubal grabs land in the south. But alas, the many victories won against the odds by the Carthaginians made them overconfident. They ventured away from the support of their stronghold to drive on Rome itself. The next battle was a defeat for Hannibal and then Rome brought up fresh reserves while Hannibal had none to call on.

From here on out it became a race as Hannibal attempted to fall back on Spain to rebuild an Army. But Rome kept the pressure on Hannibal pursuing him across the Alps and finally crushing him in Rohne (central France).

In the end I’m very pleased that the campaign went to a solid conclusion and I thank all those who helped to make it happen. It was a great learning experience. And I hope to take the lessons learned here and make it even better the next time around.

Some key “Lessons Learned” from this campaign experience:

1) The “Card Driven” campaign of system of “Hannibal” was difficult for many to grasp. I feel it left some with a sense of helplessness.
2) The Battles were too darn big! It was very hard to schedule a battle and get enough people and enough miniatures at together.
3) As much as I like to be inclusive and let as many people participate as possible, a certain degree of dedication should be required for people to play in the game. Serious battles were often hinged on the actions and skills of not so serious gamers who just wanted to push troops and roll dice. Nothing wrong with that, but the players who worked hard to learn the rules, follow the campaign, and often provided miniatures had watch some of that hard work go up in smoke while players who had little to no idea of what they were doing were allowed, by me, to fight in many of the games.

What’s next? I’m interested in hearing what ideas our gaming community might have, however after conversation with many, I am initially inclined to run another Warmaster Ancients campaign that will have multiple factions/teams. At least half a dozen countries/teams, so that diplomacy will be a significant factor. This may be a “pure historical” period using something like “Successors” or “Sword of Rome” as the basis or it may be “hypothetical” where we have teams/counties that range from Ancient Egyptians to Vikings probably fighting it out on some imaginary continent/world, think Hypoboria, Greywawk, maybe even Middle Earth as the Game Map. No need to rush out and start preparing anything yet, just some initial ideas and connectivity and workload issues may yet rule out me doing anything while away next year.

Tom