2nd Punic War Warmaster Campaign
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RULES

I. Converting “Hannibal” Combat Units to Warmaster Ancients (WMA) Army points

1. 1 CU = 250 WMA points.
2. Armies will also get additional support in WMA army points from local political control. An army will get 100 WMA army points for fighting on a space (circle) currently under their political control and/or 100 WMA army points for each province under political control in the region (Italy, Africa, or Spain) that they battle is occurring in.
3. Rome CU’s can be used to build armies from the list of Imperial Rome, Republican Rome, or Greek Hoplite (Syracuse/Sicily).
4. Carthage CU’s can be used to build armies from the list of Carthage, Gaul, or Macedonia (Successors/Alexandrian).
5. Any faction that controls either Western or Eastern Numidia can also use CU to build units from the Royal Numidian Army (use Egyptian list). I know, just wanted to leave options for as many players as possible in our groups with this campaign.
6. Armies CU can be mixed. For example a Roman army of 8 CU’s could be used to build 1250pts of Imperial Romans (5 CUs) and 750pts of Republican Romans on the same game board.
7. There can only be one “General” for a combined force unless there are two Generals in the same space on the Strategic board. For example If Hannibal, Mago and 7 CU’s are in the same space on the strategic map, then in a battle fought there, the Carthaginian team could use the CU’s to field 1000pts (4 CU’s) of units from the Carthaginian list under Hannibal and 750ts (CUs) of Gauls under Mago in a wing command.
8. There must be at least 1000pts of one list in a force before units from another list can be selected.
9. An Elephant CU is worth 250 WMA points as normal, but must include one (and only one) Elephant unit. The remaining points can be spent as needed on other Carthaginian list units. Elephant units CANNOT be “bought” any other way. It is possible for the Carthaginians to exceed the normal one Elephant unit per 1000 WMA points if enough “Elephant CU’s” are in the same location on the strategic map. Theoretically, if all 4 (Max in the Hannibal game) Elephant CU’s are in one strategic location and there are not other CU’s present, then the Carthaginian Army would have a 1000pts Army which mist include FOUR Elephant units. Unlikely this will happen, but we’ll see….

II. Generals

1. Generals are not “paid for” with army points. Generals in a space in the Hannibal game are already present at the battle that occurs there.
2. Subordinate leaders, Tribunes etc are purchased normally as per WMA.
3. The WMA Command Value of each General follow:

Hannibal – WMA Command Value 10 (Special Hannibal Rule)
Scipio – WMA Command Value 9 (Special Tribune Rule)
Tactical Rating 3 Leader – WMA Command Value 9
Tactical Rating 2 Leader – WMA Command Value 8
Tactical Rating 1 Leader – WMA Command Value 7

II. Battlefield Set Up

1. Terrain is selected IAW the WMA Random Set-up rules on Page 72.
2. After terrain is set, the defender chooses which side he will defend, unless he failed and avoid battle attempt, in which case the attacker selects which side he will attack from.
3. In a successful interception, the interceptor will be the attacker and choose sides after terrain is set as above
4. The set up of forces will go as follows:

a. Defender deploys all Skirmishers and Mounted Skirmishers.
b. Attacker deploys all Skirmishers and Mounted Skirmishers.
c. The defender deploys all his remaining forces.
d. The Attacker then deploys all his remaining forces.
e. The attacker moves first.


III. Battle Results Resolution

1. The winner of a battle will be the side that forced the other side to withdraw (more than 50% units destroyed or General Slain) or had more victory points earned at games end (Turn 6, 7 or 8).
2. Both sides will calculate their Victory Point totals by adding up the coast for every unit or leader completely destroyed. Units that are reduced to one stand will count at ½ points rounded up to the nearest even 5 points (For example a 35 WMA point unit reduced to one stand will count towards 20 i.e. VP’s – 35 / 2 = 17.5 rounded up to 20).

IV. Converting Casualties to CU losses

1. The winner will total his losses by adding up the WMA army point cost for all units completely destroyed. This total will be divided by 250pts and rounded down to the nearest whole number. This will equate to the CU’s lost by the winner’s army. For example a winner losses 410 WMA points of units, 410 / 250 = 1.64 rounded down to a 1 CU loss for the winner.
2. The looser will total his losses by adding up the WMA army point cost for all units completely destroyed and ½ points (rounded up to the nearest even 5 points) for units reduced to one stand. This total will be divided by 250pts and rounded up to the nearest whole number. This will equate to the CU’s lost by the loser’s army. For example a loser’s losses 810 WMA points of units, 810 / 250 = 3.24 rounded up to a 4 CU loss for the looser. As you will note the outcome of battles is much harsher on the looser. This is because the winner holds the field and can more readily regroup is dispersed forces and due to the fact that most casualties in battles of this era we caused during the retreat of the losing army as the victors pressed their win.
3. All loses incurred in a battle are adjudicated against the main army under a general. The loses in units raised from CU’s brought to bear from local and provincial political support still count against that main army. This is part of the price of maintaining political support.

V. Attrition and Siege Hostile Tribes and Tribal Subjugation

1. In general attrition will occur as per the Hannibal rules.
2. In general sieges will occur as per the Hannibal rules.

VI. Hostile Tribes

1. When a “Hostile Tribe” card is played this can be resolved as per the “Hannibal Rules” or it can be fought at as a 1000pt battle between 1000 WMA points of the player army and 1000 WMA points of Barbarians using the Gaul, Briton or German WMA army list. This represents local hostile tribes taking advantage of a cut off or isolated detachment of the local player army. If the local player army has less than 4 CU’s (1000 WMA points) present, then they pray to their gods for deliverance and fight with what they have!
2. Losses to the Barbarians are irrelevant, if they lose the battle they just fade back into their strongholds. Losses to the player armies are determined as in III above.

VII. Tribal Subjugation

1. When attempting to subjugate a tribe this can be resolved as per the “Hannibal Rules” or it can be fought at as a 1000pt battle. Note that there still must be at least 3CU’s of the player army on the tribal army space as per the “Hannibal” rules to attempt a subjugation. Irregardless number of player army CU’s present the battle is fought out between 1000 WMA points of the player army and 1000 WMA points of Barbarians using the Gaul, Briton or German WMA army list.
2. The battle is fought and losses determined as in III above, but the player army losses are limited to 1 CU. Losses to the Barbarian army are irrelevant, but they may possibly suffer subjugation points. The number of subjugation points is equal to the number of Barbarian CU’s rounded down. Note it is possible that the Barbarians win the subjugation battle and still suffer subjugation points. This represents the bleeding out of the indigenous people’s strength as they struggle against occupation and oppression.

Other Required Rules and Information


Avalon Hill's "Hannibal" for Strategic Play

Strategic Rules Summary (Download PDF)

Warhammer Historical Ancient Warmaster for Tactical Play
http://www.warhammer-historical.com

CARD LISTS
2nd Punic War Card Lists

Warmaster Ancients Reference Sheet

WMA Reference Sheet

Warmaster Ancients FAQ

WMA FAQ