| 2nd
Punic War Warmaster Campaign |
RULES
I.
Converting “Hannibal” Combat
Units to Warmaster Ancients (WMA) Army points
1. 1 CU = 250 WMA points.
2. Armies will also get additional support in WMA army
points from local political control. An army will get
100 WMA army points for fighting on a space (circle)
currently under their political control and/or 100
WMA army points for each province under political control
in the region (Italy, Africa, or Spain) that they battle
is occurring in.
3. Rome CU’s can be used to build armies from
the list of Imperial Rome, Republican Rome, or Greek
Hoplite
(Syracuse/Sicily).
4. Carthage CU’s can be used to build armies from
the list of Carthage, Gaul, or Macedonia (Successors/Alexandrian).
5. Any faction that controls either Western or Eastern
Numidia can also use CU to build units from the Royal
Numidian Army (use Egyptian list). I know, just wanted
to leave options for as many players as possible in our
groups with this campaign.
6. Armies CU can be mixed. For example a Roman army of
8 CU’s could be used to build 1250pts of Imperial
Romans (5 CUs) and 750pts of Republican Romans on the
same game board.
7. There can only be one “General” for a
combined force unless there are two Generals in the same
space on the Strategic board. For example If Hannibal,
Mago and 7 CU’s are in the same space on the strategic
map, then in a battle fought there, the Carthaginian
team could use the CU’s to field 1000pts (4 CU’s)
of units from the Carthaginian list under Hannibal and
750ts (CUs) of Gauls under Mago in a wing command.
8. There must be at least 1000pts of one list in a force
before units from another list can be selected.
9. An Elephant CU is worth 250 WMA points as normal,
but must include one (and only one) Elephant unit. The
remaining points can be spent as needed on other Carthaginian
list units. Elephant units CANNOT be “bought” any
other way. It is possible for the Carthaginians to exceed
the normal one Elephant unit per 1000 WMA points if enough “Elephant
CU’s” are in the same location on the strategic
map. Theoretically, if all 4 (Max in the Hannibal game)
Elephant CU’s are in one strategic location and
there are not other CU’s present, then the Carthaginian
Army would have a 1000pts Army which mist include FOUR
Elephant units. Unlikely this will happen, but we’ll
see….
II. Generals
1.
Generals are not “paid for” with army
points. Generals in a space in the Hannibal game are
already present at the battle that occurs there.
2. Subordinate leaders, Tribunes etc are purchased normally
as per WMA.
3. The WMA Command Value of each General follow:
Hannibal – WMA
Command Value 10 (Special Hannibal Rule)
Scipio – WMA Command Value 9 (Special Tribune
Rule)
Tactical Rating 3 Leader – WMA Command Value
9
Tactical Rating 2 Leader – WMA Command Value
8
Tactical Rating 1 Leader – WMA Command Value
7
II. Battlefield Set Up
1. Terrain is selected IAW the WMA Random Set-up rules
on Page 72.
2. After terrain is set, the defender chooses which side
he will defend, unless he failed and avoid battle attempt,
in which case the attacker selects which side he will
attack from.
3. In a successful interception, the interceptor will
be the attacker and choose sides after terrain is set
as above
4. The set up of forces will go as follows:
a. Defender deploys all Skirmishers
and Mounted Skirmishers.
b. Attacker deploys all Skirmishers and Mounted Skirmishers.
c. The defender deploys all his remaining forces.
d. The Attacker then deploys all his remaining forces.
e. The attacker moves first.
III. Battle Results Resolution
1. The winner of a battle will be the side that forced
the other side to withdraw (more than 50% units destroyed
or General Slain) or had more victory points earned at
games end (Turn 6, 7 or 8).
2. Both sides will calculate their Victory Point totals
by adding up the coast for every unit or leader completely
destroyed. Units that are reduced to one stand will count
at ½ points rounded up to the nearest even 5 points
(For example a 35 WMA point unit reduced to one stand
will count towards 20 i.e. VP’s – 35 / 2
= 17.5 rounded up to 20).
IV. Converting Casualties to CU losses
1.
The winner will total his losses by adding up the WMA
army point
cost for all units completely destroyed.
This total will be divided by 250pts and rounded down
to the nearest whole number. This will equate to the
CU’s lost by the winner’s army. For example
a winner losses 410 WMA points of units, 410 / 250 =
1.64 rounded down to a 1 CU loss for the winner.
2. The looser will total his losses by adding up the
WMA army point cost for all units completely destroyed
and ½ points (rounded up to the nearest even 5
points) for units reduced to one stand. This total will
be divided by 250pts and rounded up to the nearest whole
number. This will equate to the CU’s lost by the
loser’s army. For example a loser’s losses
810 WMA points of units, 810 / 250 = 3.24 rounded up
to a 4 CU loss for the looser. As you will note the outcome
of battles is much harsher on the looser. This is because
the winner holds the field and can more readily regroup
is dispersed forces and due to the fact that most casualties
in battles of this era we caused during the retreat of
the losing army as the victors pressed their win.
3. All loses incurred in a battle are adjudicated against
the main army under a general. The loses in units raised
from CU’s brought to bear from local and provincial
political support still count against that main army.
This is part of the price of maintaining political support.
V. Attrition and Siege Hostile Tribes and Tribal Subjugation
1. In general attrition will occur as per the Hannibal
rules.
2. In general sieges will occur as per the Hannibal rules.
VI. Hostile Tribes
1.
When a “Hostile Tribe” card is played
this can be resolved as per the “Hannibal Rules” or
it can be fought at as a 1000pt battle between 1000 WMA
points of the player army and 1000 WMA points of Barbarians
using the Gaul, Briton or German WMA army list. This
represents local hostile tribes taking advantage of a
cut off or isolated detachment of the local player army.
If the local player army has less than 4 CU’s (1000
WMA points) present, then they pray to their gods for
deliverance and fight with what they have!
2. Losses to the Barbarians are irrelevant, if they lose
the battle they just fade back into their strongholds.
Losses to the player armies are determined as in III
above.
VII. Tribal Subjugation
1.
When attempting to subjugate a tribe this can be resolved
as per the “Hannibal Rules” or it
can be fought at as a 1000pt battle. Note that there
still must be at least 3CU’s of the player army
on the tribal army space as per the “Hannibal” rules
to attempt a subjugation. Irregardless number of player
army CU’s present the battle is fought out between
1000 WMA points of the player army and 1000 WMA points
of Barbarians using the Gaul, Briton or German WMA army
list.
2. The battle is fought and losses determined as in III
above, but the player army losses are limited to 1 CU.
Losses to the Barbarian army are irrelevant, but they
may possibly suffer subjugation points. The number of
subjugation points is equal to the number of Barbarian
CU’s rounded down. Note it is possible that the
Barbarians win the subjugation battle and still suffer
subjugation points. This represents the bleeding out
of the indigenous people’s strength as they struggle
against occupation and oppression.
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