| 2nd
Punic War Warmaster Campaign - Campaign Log |
14
JUN 05 - Practice Game of Hannibal played at Pet
Shop Comics.
16
JUN 05 - Strategic Cards drawn for 218 BC
17
JUN 05 - Carthage decides to keep initiative for
Round 1, 218BC.
18
JUN 05 - Brian C, Bernie, and Tom test pay Ancient
Warmaster w/15mm.
20
JUN 05 - Team Carthage plays card #1, Corsican and
Sardinia Revolt. Map upated.
21
JUN 05 - Roman Senate recruits new general, Gary
S, for Team Rome.
23
JUN 05 - Team Rome plays card # 4, Celtiberia Revolts.
Map updated, Master Card list updated.
24
JUN 05 - Warmaster
Ancients Reference Sheet .pdf
added to rules section.
25
JUN 05 - Team Carthage play card #47 Allied
Auxiliaries (Lucania).
Played to place three PCs in Segovia, Toletum
and Segobriga. (all in Celtiberia). Map updated.
27
JUN 05 - Brian and Tom play a WMA Punic Battle
unisng counters. 1500pt battle won by Roman infantry
in the center. Carthaginian Cavalry unable to make
contact before the center of the Carthaginin line collapsed.
Learned much about tactical play. 27
JUN 05 - Team Rome plays card #3 Numidai
Revolts. Western Numida Carthaginain PCs removed. MAP
updated.
29
JUN 05 - Team Carthage attempts to regain
Wetsren Numidia playing Card #44 (worth two OPs)
to place Political Control counters in Icosium
and Saldae. Map updated.
04
JUL 05 - Team Rome secures ports of Carales and
Oristano in Corisica/Sardinia.
06
JUL 05 - Team Carthage secures ports
of Sassari and Aleria Corisica/Sardinia.
07
JUL 05 - Team Rome plays Card 37 3 /
Minor Campaign
Using the 3 op points to convert the following
areas
Nuoro (Sardinia/Corisca)
Zuccabar (Western Numidia)
Tupusuctn (Western Numidia)
10 JUL 05 - Team Carthage plays card #22 Mutins Numidians
to place 1 PC in Tuarini, they now control Gallia
Cisalpinia and have an ally in Italy.
10
JUL 05 - Rome incites Revolution in Easten
Numidia and gain an ally!
13
JUL 05 - Carthage pushes more political
control and picks up Western Numidia and some Spanish
waterfront proprty in Idubeda . Team Carthage plays
card #33 to place 3 PCs in Vescera
- Western Numida, Dertosa - Idubeda, and Tarraco
- Idubeda.
16
JUL 05 - With a major Campaign Card Rome
attempts a Naval move from Rome to Salade in Africa.
Cartahge blockw with Card 41 Bad Weather. Menwhile
in Siclily, Logus take a tour of the countryside
spreading Roman detachments as he goes, ending
his tour where he started (Moving Longus
and 6 CU's from Agrigentum to Lilybauem. Leaving
2 CU's there. From Lilybaeum
to Panormus. Leaving 2 CU's there. From Panormus
to Enna. Leaving 2 CU's
there. From Panormus to Agrigentum). Carthage used
its last card for the block, no Rome can play its
last card with no Response from Carthage and ending
the year/turn.
25
JUL 05 - 217 BC - Rome loses all PC in
Africa due to Isolation, but still is up by one
provence for 218 BC. As a consequence, Cartahge
gives up PC of the Balaric Islands.
Rome keeps T. Longus as Pro-Consul and the
Senate elects Flaminus and Fabius as Consuls. Both
of the Consuls go to Rome. Rome adds 2 CU's at
Rome (Now 10) and 3 CU to Longus at Arretium (now
5).
Carhage adds 2 CU's to Gisgo (stacked with
Hanninal's 10 CUs) and 2 CU's to Hanno at Carthage
(now 6).
Carthage decides to retain 1st move for
217 BC.
29
JUL 05 - Team Carthage has decided to
use card 21 to place 2 PCs. We want one in Thurbursicu
and one in Cirta.
30
JUL 05 - Played 1800pt battle at FOTOG
Games Day - Battle
Report 1.
01
AUG 05 - Rome plays Card 45 / 2 Allied
Aux (Etruria) to build up the army at Rome to 12
CU's.
06
AUG 05 - Carthage uses Card #20 to move
Hannibal, Mago and 10 CU's to Narbo
13
AUG 05 - Rome places on PC in Verona and Hannibal
contunues his adavce towards the Alps ending in
Druentia.
13
AUG 05 - Using card
43 Rome moves Fabius as Army Commander
Flaminuis as secondary commander with 10 CU's.
From Rome to Falerii
From Falerii to Ariminum
From Ariminum to Mutina
From Mutina to Boii -- Roman get one subjgation point
on the Boii.
27 AUG 05 - Hannibal realing the
Boii are about to fall rush across the Alps with
only minor attrition losses and assualts the numerically
great comined Consular Armies of Fabius and Flaminius.
11 SEP 05 - Hannibal wins the Battle of Boii. Fabius
dies and Rome losses 5 CU's. Carthage losses 3 CU's
but one of them in an Elephant CU. - Battle
Report 2
15 SEP 05 - Rome, greatly concerend
by thier loss in Italy Recalls T. Longus and 5 CU's
to Rome from
Siclily. T. Longus' forces join the newely appointed
Counsel Marcellus along with another 2 CU already
in Rome.
17 SEP 05 - Carthage plays card 55 - Messenger Inercepted
and pull Elephant Fright from the Roman hand addint
it to the Carthaginian's.
19 SEP 05 - Rome activates Marcellus at Latium and
maches to Boii to attack Hannibal. Marcellus picks
up Flaminius and his comabat units totallaling 10
CU's to Hannibal's 7 CU's for the 2nd Battle of Boii.
16 OCT 05 - 2nd Battle of Boii is resolved. Not
all Roman forces make to the battle and the battle
ends in a draw but the Romans end up leaving the
field to Hannibal. Both sides lose 1 CU each and
Marcellus, Flaminius and their 9 CU's fal back on
Mutina. Hannibal holds Boii with 5 CU's and 1 Elephant
CU. Battle Report 3.
26 OCT 05 - Carhage places a PC in Azalia (Iuduba)
02 NOV 05 - Rome Places a PC in
Nice (217BC Ends)
04 NOV 05 - 216BC Underway. Carthage plays Card
46 to build 1CU with Hannibal
07 NOV 05 - Carthage plays Adriatic Pirates (Card
50) to mobe Hasdruble and 3CU to Croton leaving 1
CU behind in New Carthage.
15 NOV 05 - Nero
attacks Hannibal at Boii, Hannibal falls back to
Insurbia, Nero pursues and a battle ensues. Hannibal
wins the battle, Nero must fall back through the
Boii tribe now eager for a chance to attack Nero's
bloodied legion. Rome loses 4 CUs, Carthage loses
2CUs. Ambush at Boii must now be resolved. Battle
Report 4.
29 NOV 05 - Boii ambush resolved
as an attrition roll. Rome looses 1 CU and retreats
to Mutina.
01 DEC 05 - Carthage plays a minor
campaign and attacks with Hannibal against Nero at
Mutina and moves Hasdrubal in Lucina.
04 DEC05 - Nero attempts to evade from Hannibal
but fails. There will be a battle at Mutina.
11DEC05 - Nero drives back Hannibal at Mutina.
07JAN06 - P.Scipio brings out the
Legion of Rome to link up with the Consular Army
at Mutina. The Combined forces then drive on against
Hannibal at Boii. Hannibal, heavily outnumbred, successfully
evades to Insurbia.
10JAN06 - Hannibal
uses Card 52 to flee across the Apls from Insurbia
to Rhone. Hannibal suffers no Apls attrition. 17JAN06 - 216BC
Round 4 Rome. G. Nero leads (Card 19) the new Consular
Army (8CUs) at Boii across the Alps in pursuit
of Hanniabl. The Roman army suffers slight attrition
in the passes (1 CU lost). But now across the Alps
the G. Nero finds his passage consted by Ligurians
at Druentia as Carthage has played Card #7 Hostile
Tribes. A Roman vs Barbarian battle will follow.
27JAN06
-216BC
Round4 Rome Continued - The Ligurian ambush of
Nero is resolved by attrition table vice battle.
Rome loses 1CU, the Nero presses on against Hannibal
at Rhone. Hannibal fails his evasion roll and
Nero with 6CU's pin Hannibal with 1 CU at Rohne.
28JAN06 - Campaign Ends with the defeat of Hannibal at
Rhone!
Our refight the 2nd Punic War as a Warmaster Ancients
Campaign has come to a close. Hannibal at long last
was pinned down at Rohne by Nero. Hannibal was outnumbered
6:1 in the final battle. As you might expect Hannibal
was wiped out with the rest of his troops by the
revenge hungry Romans.
We fought
this campaign to a conclusion in just over six
months, from June 14th, 2005 until January
28th, 2006. We had nine major participants involved
and a few “joiners” jumped in on a battle
or two. We played 14 Strategic Rounds and fought
out four major and one minor battle on the Table
Top.
It’s a shame Hannibal had been run down. The
Carthaginian Strategy had just started to evolve
with a 2nd front opening up in Italy. I’m not
sure Rome ever had a strategy other than to attack
Hannibal and Garrison Sicily, but “to the victors
go the laurels.”
All but one major battle were Carthaginian victories.
Team Carthage did very well tactically when fighting
from the northern Italian stronghold of Gallia Cisalpina
where they had local support of the Celtic tribes
like the Boii and Insurbians. The Carthaginians won
three battles there, beating a larger Roman Army
every time. The Carthaginians then opened up a second
front in southern Italy with Hasdrubal. At last a
strategy! Hannibal draws of Roman attention in the
north, breaking Legion after Legion from his stronghold
while Hasdrubal grabs land in the south. But alas,
the many victories won against the odds by the Carthaginians
made them overconfident. They ventured away from
the support of their stronghold to drive on Rome
itself. The next battle was a defeat for Hannibal
and then Rome brought up fresh reserves while Hannibal
had none to call on.
From here on out it became a race as Hannibal attempted
to fall back on Spain to rebuild an Army. But Rome
kept the pressure on Hannibal pursuing him across
the Alps and finally crushing him in Rohne (central
France).
In the
end I’m very pleased that the campaign
went to a solid conclusion and I thank all those
who helped to make it happen. It was a great learning
experience. And I hope to take the lessons learned
here and make it even better the next time around.
Some key “Lessons Learned” from
this campaign experience:
1) The “Card Driven” campaign of system
of “Hannibal” was difficult for many
to grasp. I feel it left some with a sense of helplessness.
2) The Battles were too darn big! It was very hard
to schedule a battle and get enough people and enough
miniatures at together.
3) As much as I like to be inclusive and let as many
people participate as possible, a certain degree
of dedication should be required for people to play
in the game. Serious battles were often hinged on
the actions and skills of not so serious gamers who
just wanted to push troops and roll dice. Nothing
wrong with that, but the players who worked hard
to learn the rules, follow the campaign, and often
provided miniatures had watch some of that hard work
go up in smoke while players who had little to no
idea of what they were doing were allowed, by me,
to fight in many of the games.
What’s next? I’m interested in hearing what ideas our gaming
community might have, however after conversation
with many, I am initially inclined to run another
Warmaster Ancients campaign that will have multiple
factions/teams. At least half a dozen countries/teams,
so that diplomacy will be a significant factor. This
may be a “pure historical” period using
something like “Successors” or “Sword
of Rome” as the basis or it may be “hypothetical” where
we have teams/counties that range from Ancient Egyptians
to Vikings probably fighting it out on some imaginary
continent/world, think Hypoboria, Greywawk, maybe
even Middle Earth as the Game Map. No need to rush
out and start preparing anything yet, just some initial
ideas and connectivity and workload issues may yet
rule out me doing anything while away next year.
Tom
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