| BattleGroup
Bastogne Overview and Goals |
This campaign is largely a tribute to Frank Chadick
and the now defunct Games Designer's Workshop (GDW).
Though
we
will fight this campaign using Blitzkreig Commander (BKC),
it draws much of its inspiration from the "Bastogne"
Campaign Module for Command Decision and from "Attack
in the Ardennes" an excellent board game from GDW. I
always have always loved the Battle of the Bulge, and
now with BKC, 10mm minatures, and some great wargaming
friends we can make playing the full campaign a reality!
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Battlegroup Bastogne Campaign Goasl
1) Recreate the XLVII Panzer Corps' drive on Bastogne and the
US VIII Corps efforts to counter the German Assault.
2) Represent Major Units:
XLVII Panzer Corps
26th Volksgrenedier
2nd Panzer Division
Panzer Lehr Division
Kampfgrpuppe 15th Panzer Division
Various Supporting Elements (Pioneers, PanzerJagers, Stugs Battalions, ect)
VIII U.S. Corps
Division 28th Infantry Division (Bloody Bucket)
Combat Command R 9th Armored Division
Combat Command B 10th Armored Division
1128th Engineer Group
Various Supporting Elements (TD, AAA, etc)
3) Fight out one week of the battle -16DEC-26DEC 1944 - Eight
Hour Operational Turns (3 Turns per day - AM, PM, Night).
4) An Operational Turn will occur every week of real time.
21 weeks to play the Campaign.
5) Play Multiple Smaller Battles in Each Turn – Constrained
terrain and limited road approaches will compartmentalize the
fighting. This will allow fights to be more easily coordinated.
6) The Primary “Unit” for the Campaign is a “Battlegroup” (Regiment,
Combat Command, Kampfgroupe, etc). This is generally what you
will fight with on the table top.
7) A Battlegroup consist of from one to four maneuver battalions.
8) All independent Companies will have their elements assigned
to Battalions.
9) Recon Companies can operate independently.
10) The Operational Area will be divided into “Battlespace”.
11) All Battlespaces are represented on 4’ x 6’ tables
for Tactical Battles.
12) The maximum number of units that can be deployed in any
Battlespaces is four Battalion Size Units on each side.
13) Tactical Battles may be fought out using any WWII game
system (Blitzkrieg Commander, Flames of War, Command Decision,
Battlefront WWII, etc). Those in which the smallest “unit” is
a platoon will work best as most battles will brigade size.
14) Losses will be tracked down to the Platoon Level.
15) Those battles not fought out and resolved within the real
time week of the Operational Turn will be resolved by the coordinator
using die rolls and appropriate modifiers for attacker/defender,
terrain, and size of forces etc.
16) Allow hidden movement.
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