"Darkness Over Angmar Campaign" - Summer 2007
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EXAMPLE OF USE OF COMMAND RATING POINTS

I may need to clarify the campaign rules concerning the use of Command Rating Points … I know they may seem complicated.

Here’s an example:

In the previous phase, Winter, you allocated your 75 points of reinforcements between Army_01 and Army_02, and then you marched them along roads. The positions

In the Spring phase of Turn 1 (year 1300 Third Age) and it’s time to make your second move in the game. I rolled the following campaign rolls for your armies in for the “Spring” season, which were sent to you yesterday:

UNIT / POINT VALUE / SUSTAINMENT / MOVEMENT MODIFIER

Army_01 / 425 pts / (2) Unit must return to 2X move distance of support base. / (3) No movement through difficult terrain

Army_02 / 400 pts / (5) Unit continues operations in the field. / (1) Move unit at half rate

This is how to interpret these rolls:

Army unit “Army_01”, which is on the march with 425 points, rolled a low “campaign sustainment” roll of (2), which means that they must return to within 2X move distance of your base of operations. Imagine that your supply lines from the home base were not delivered in time so your troops need to stay closer to their base so they can get fed! For their movement modifier roll, they got a (3), which means they can not move through difficult terrain. Just imagine that the vanguard of your army does not have maps for this area of the country so you can not go marching off through the hills or you would get lost! This roll of (3) is no big deal because you are on a road anyway, and as long as you stay on the road for this movement, you will be fine.

Army unit “Army_02”, which is on the march with 400 points, rolled a high “campaign sustainment” roll of (5), which means they can continue to campaign in the field. The army leader of this unit made the right plans and executed them well, so his unit is still operational and can go further across the campaign map. For their movement roll modifier, they got a low roll of (1), which means they move at half speed. Imagine there was some heavy rain and the route got muddy and hard to travel on, thus it slowed your army down by half.

If you have Command Rating of (5), for example, you can use these points like might points to effect the outcome of the campaign rolls for each season. For example, you could use (1) Command Rating point to raise the “Sustainment” roll of Army_01 from (2) to (3), which means they can continue operations in the field and go further across the map to engage an enemy. You could then use one more (1) Command Rating point to raise the movement modifier roll of Army_02 from (1) to (2), which means they can now move at minus one hexagon per move. So instead of the half move rate of 3 hexagons, this army can now move 5 hexagons. If this is on a road, then it is doubled to 10 hexes, which is a fairly good distance to cover in one season.

After modifying the campaign rolls like in the example above, your Command Rating would now be (3), which means that your General can only command 3 separate armies in the field and they must be at least 18 hexes from the General. (Command Rating (3) x movement speed of (6) = 18 hexagons.) You can renew your Command Rating of your General by having him rest in any citadel, town, or tower that you own before the beginning of the next campaign year.

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