| "Darkness
Over Angmar Campaign" -
Summer 2007 |
Playing a Fellowship
A campaign player may call for a “Fellowship” of
allied heroes or minor heroes to assemble at a hex number
of his or her choice for the purpose of conducting a
campaign related mission or task. Participating heroes
take one movement phase to assemble regardless of the
starting point on the campaign map. The Fellowship can
consist of no more than 9 named hero or minor hero models
and be any point value. These point values are taken
away from the owning player’s army for the duration
of the mission or task.
Once assembled,
a Fellowship uses hidden movement on the campaign map
and is tracked by the campaign coordinator
as they move each turn towards their objective. While
they can participate in large battles, they are primarily
designed to be used in specific missions or scenarios
set up to go along with the events of the campaign. Examples
for the “Darkness Over Angmar” campaign include:
Prisoner Rescue
Steal the Shards of Narsil
Recovery of an ancient artifact in the Barrow Downs,
Eregion or Kazadum
Escort of Key Figures in the campaign story
Slaying of a fell beast
A fellowship scenario or mission is designed to be played
in a single gathering so the campaign can continue without
significant delay. During the course of battles or scenarios,
the models of a Fellowship must be played by the owning
campaign character. In addition to being fun to play,
players are rewarded for playing Fellowships by gaining
magical items or weapons and earning additional campaign
victory points.
Though the campaign coordinator will design, set-up
and run the mission or scenario, opposing campaign players
are welcome to play enemy models during the course of
the game. Lost enemy models do not count towards opposing
campaign army point values.
RETURN
TO CAMPAIGN RULES
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