| Darkness
Over Angmar Campaign -
Summer 2007 |
Army
Lists & Special Rules
Updated June 3, 2007
Witch King of Angmar |
Buhrdur
's Horde |
Evil
Men of Cardolan |
| Command Rating 5 |
Command Rating 3 |
Command Rating 4 |
| Up
to 1500 pts |
Up
to 900 pts |
Up
to 1200 pts |
| Up to 5 forces |
Up to 3 forces |
Up to 4 forces |
| Up
to 1 Ranger Unit |
Up to 2 Ranger Units |
No Ranger Units |
| Allies: Undead |
Allies: Goblins |
Allies: Dunlanders |
| Characters:
Witch King |
Characters:
Buhrdur |
Characters:
Malborn (evil version of Malbeth of Arnor |
| Special
Rules: Driven
By Fear |
Special Rules:
Live
Off the Land
Highway
Robbers
|
Special Rules
Spies
Siegecraft
|
| |
|
|
Deployment
Base:
Mount Gundabad
|
Deployment
Base:
Any hill hexagon in the vicinity of the Ettenmoors or the Trollshaws |
Deployment
Base:
Tharbad |
| |
|
|
Good
Men of Arthedain
|
Elves
of Rivendale
|
Dwarves
of the
Blue Mountains
|
| Command
Rating 4 |
Command
Rating 5 |
Command
Rating 3 |
| Up
to 1200 pts |
Up
to 750 pts |
Up
to 900 pts |
| Up
to 4 forces |
Up
to 3 forces |
Up
to 3 forces |
| Up to 1 Ranger Unit |
Up
to 1 Ranger Units |
Up
to 1 Ranger Unit |
| Allies: Gondor |
Allies: Wood Elves |
Allies:
More Dwarves |
| Characters:
King Arevudi, Malbeth the Seer, Arathorn (later) |
Characters:
Elrond, Elrond's Sons, |
Characters:
None |
Special
Rules:
Destiny of the Dunedain |
Special
Rules:
Healing |
Special
Rules:
Siege
Tunnelling
Stubborn Defenders |
| |
|
|
Deployment
Base:
Fornost
|
Deployment
Base:
Rivendal |
Deployment
Base:
1/3 from Carn Dum
2/3 from Thurin Dum |
High
Elves of the Gray Havens
|
Mount
Gram Orcs & Goblins
|
|
| Command
Rating 5 |
Command
Rating 3 |
|
| Up
to 750 pts |
Up
to 600 pts |
|
| Up
to 3 forces |
Up
to 3 forces |
|
| Up
to 1 Ranger Units |
Up
to 1 Ranger Units |
|
| Allies:
Wood Elves |
Allies:
More Goblins |
|
| Characters:
Cirdan |
Characters:
King Golfimbul |
|
| Special
Rules |
Special
Rules |
|
| Healing |
TBD |
|
Deployment
Base:
Gray Havens |
Deployment
Base:
Loot, Pillage, Plunder |
|
MINIATURE
REQUIREMENTS
1.
Each player is recommended to have painted and frocked
miniatures that equal approximately half to two-thirds
of their total force allowance. In the rare cases that
a player is capable of converging all his or her force
resources in a single “mega battle”, that
player will need to have all the miniatures required.
In general, however, a good player will have field
forces arrayed in depth across the areas of the campaign
map that he or she controls.
|