| Darkness
Over Angmar Campaign -
Summer 2007 |
Battle
for the North Downs
Turn-1
(Summer 1300 Third Age)
Blinded by their lust for the Palantir, the Dwarves of
the Blue Mountains (500 pts / Ben) were caught off guard
by the Witch King (642 pts / Warren) leading an army
of orcs supported by warg rider scouts which appeared
suddenly to their North-East. Little did the stout warriors
realize that this very same army took Carn Dum by force
in the Spring of that year and killed nearly all their
dwarven cousins in the mines there.
But the Witch King was also caught off guard, as a contingent
of Dwarven Rangers (150 pts / Jonathan) would soon join
the battle in turn two from the North-West. With the
priority going to Warren in the first turn, he wasted
no time pushing his troops full move distances across
the battle field, hoping to concentrate on the main body
of the dwarves before the rangers arrived. But Ben was
in no rush to fight. He carefully backed his troops to
the west of the road hoping to buy time for his friend,
Jonathan, to lead his troops in a flank attack. Leaving
a few of his archers exposed in the open by the road,
he delivered effective harassing fires and successfully
distracted one of the orc war bands.
Though Ben and Jonathan successfully maneuvered most
of their forces into a thicket of trees west of the main
road and the priority rolls were in their favor for several
turns, they could not muster the nerve to attack first
against the wall of orcs that approached from the East.
Warren, however, wasted no time in charging his warg
riders from the north and knocking several dwarf rangers
down. Taking only a few casualties, the dwarves found
their courage and closed for combat with the advancing
orc shield wall.
From
then on, the battle was a grim melee that produced
numerous
casualties on both sides. Somewhere around turn
10, both sides had lost over 50% of their models and
were required to start making courage rolls. But Warren
seemed to have the advantage here as he won the priority
roll for several turns in a row. Rallying his army with
the high courage of the Witch King, he effectively isolated
the dwarf captains into combats so that when it was the
dwarves turn, they could not use the courage of the captains
to rally all troops within 6”. Though the courage
of a dwarf is much better than an orc’s, the Witch
King’s 12” aura of fear reduced all dwarves
courage rolls by -1 and they began to flee the battle
in small numbers even though their buddies in combat
generally fought pretty well.
One of the few remaining dwarf captains charged the
Witch King, and though he had two might points left,
his combat rolls we so low that the Witch King merely
pushed him back an inch. The following turn, the dwarves
got the high priority roll, but in a cruel twist of fate,
the captain failed his courage roll, no doubt struck
by fear of the Witch King,
Both sides had less than 25% of their original armies
still in the fight at this point, but the Witch King
orcs had just enough troops to surround the remaining
dwarves and incur double wounds on their foes. Though
it was a blood bath for both sides, the orcs remained
standing on the battle field and claimed victory.
Because the orcs held the battleground at the end, all
dwarven casualties were considered killed or enslaved.
Warren rolled a (6) for his warrior recovery roll for
the main body of his orcs and was able to get back all
his wounded orcs! After all the casualties the dwarves
inflicted, all their fighting was in vain. Only one permanently
wounded dwarf captain survived. I believe he was heading
in the direction of the Grey Havens to ask for the mercy
of the Elves and be healed of his battle injuries.
The Dwarves are effectively out of the campaign at this
point. Though they still have a 300 point defense force
based at Thurin Dum in the Blue Mountains, it will take
them years to rebuild an army suitable for field campaigning
in the Ruins of Arnor.
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