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Multi-Player "General's Game" with Firestorm Market
Garden |
A great feature of Battlefront's "Firestorm" campaign
system for Flames of War is that in addition to being able
to use it as a framework for great miniature campaigns you
can also play it as a stand alone board game using the “General’s
Game” version.
When Battlefront produced “Firestorm Market Garden,” they
also decided to produce a board game only version called “A
Bridge Too Far” at a less expensive price for those
who may not be interested in the Flames of Wars miniatures
aspects and just wanted to play it as board game alone.
Supposedly, if you purchased the “Firestorm Market
Garden” set you received everything that was included
in the “A Bridge Too Far” board game only version.
This was not quite true. In the “A Bridge Too Far” board
game
there was half a page in the rules with suggestion on how
to play
the board game version with three, four, or five players
that were not included in “Firestorm Market Garden.”
The below encapsulates that half page of suggestion from “A
Bridge Too Far” so that “Firestorm Market Garden” owners
can see what they are missing. The below summarizes these
suggestions to avoid copyright issues.
Three Players
When playing three players it is best to have two Allied
players, one in command of the Airborne Corps and one of
the three Ground Corps, working together against a single
German player.
The two Allied players alternate back and forth rolling
each initiate roll off against the German player.
Four Players
When playing with four players assign two Allied players,
one in command of the Airborne Corps and one in command
of the three Ground Corps, and two Axis players, one in
command of German forces south of Nijmegen and one in command
of the German forces in Nijmegen and north of the city.
All four players roll for initiative totaling the dice for
each side to determine which side wins initiative. (Though
it is not stated in "A Bridge Too Far Rules" the BattleVault
suggest that the high roller from each side be the one to
take that
initiative).
Five Players
When playing with four players assign three Allied players,
one in command of the US Airborne forces, one in command
of the British Airborne Forces (possibly including
the 52nd Mountain Division if landed at Deleen), and one in
command of the three Ground Corps, and two Axis players,
one in command of German forces south of Nijmegen and one
in command of the German forces in Nijmegen and north of
the city.
The Allied Ground commander rolls both Allied initiative
dice against the two German players. As this player commands
the bulk of the Allied forces he decides which allied player
gets to use each initiate move when the German players are
out rolled for initiative.
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