Dog
Company, Princeton, IN Flames of War Tournament
10NOV07 -1500
point Mid-War After Action Review
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Brian Ching, Chris Williams, Wolf Tulier, Mike Updike and
I all made to the Dog Company Tournament to represent Louisville
among a 12 player event that included besides the Dog Co regulars
players for St Louis, MO and the Indianapolis area. We played
three 2-hour rounds with the missions being, Free For All,
Hold the Line, and Encounter. There were a LOT of infantry
Companies! We had a US Rifle Co, US Parachute Co, British Rifle
Co (yours truly), three Italian Bersaglieri Co’s, Italian
Folgore Parachutist Co, three German Grenadier Co’s,
German Panzer Grenadier Co, and one other German Co that I
think was a Panzer Company. So we allies were in short supply
which necessitated a lot of Axis vs. Axis fight. The terrain
was quite adequate, interestingly; every board I fought on
had a river/major stream on it.
I used my B Coy, 8th Battalion, Argyll & Sutherland Highlanders
with HQ w/ Universal Carrier, two full Rifle/MG platoons including
Lt Mortar, and PIATs, a Scout Patrol w/ one extra .50 cal,
full 6 pdr Portee platoon, for my support I had a full HMG
Platoon with Carriers, one section of 17/25 pdr’s, a
full 8 gun 25 pdr Royal Artillery Battery and of course my
three Churchills of C Squadron North Irish Horse. Normally
I run a Recce platoon with another UC Scout Patrol, but I opted
this time for a little more AT fire power and dropped them
for the 17/25 pdrs and some PIATs in the infantry. None of
these would come into play until my last game.
So on to the gaming. My first game was against Andy, aka Brasidias,
(St Louis, MO) using a Company from the Italian 8th Bersaglieri
regiment with three Infantry Platoons, a HMG Platoon, 47mm
AT Platoon, a 100mm Artillery Platoon, and support from a full
M42/75 Semovente platoon and a M14 Platoon. His 2IC was also
pushing three teams of Solothurn ATR’s which though they
were not going to count as a platoon had a big effect.
I pretty much lost this game on deployment. Our board was
a very open valley. Both long edges slopped upwards to heights
and the center was a low valley with a river running through
it. So basically we deployed on exposes slopes looking right
across an open valley from each other. There were a few small
clumps of trees and a few buildings interspersed but nothing
to hide a full infantry platoon in or behind. The most important
terrain feature was a spur on my left that extended out toward
the Italians; this provided a nice avenue to run up on the
left objective which was shielded from view from most of my
army. In my right there was some steep high ground with woods
at the summit. I deployed with my full RA Battery covering
the objective on my left with and one of my infantry platoons
out in front of them. Then there was a big gap and everything
else went on my right mostly behind the big steep hill. I usually
try to hide my carriers and portees at the start of the game
as they are so frail. They normally have to get the 1st shot
to survive a firefight. So consequently, I massed some 70%+
of my combat effectiveness on the right and that big hill that
provided initial cover, ended up being a huge impairment to
their ability to maneuver. My opponent was much more evenly
spread out and he had a plan… Attack!!!! I thought surely
with Chuchills and 17/25 pdrs about that he would cower and
let me come at him where he’d try to assault with his
infantry. Not so, he used a half of his force to hold off 70%
of mine, and then his other half proceeded clobber my remaining
30%. Realizing my error, I marched my HMG carries from my right
to my left to, but they really only showed up just to die to
Solothurn ATR shots and to what was left from the Semovente
platoon. His assault on my left objective eventually was stopped
by direct fire from 25 pdrs but Brasidias had chewed through
enough of my exposed units incur a Company morale check. I
made the roll, and in my following turn killed off a 47mm AT
platoons and the last of the Semoventes. Brasidias Infantry
platoon that attempted an assault on the left 25pdrs took enough
losses in his turn to cause a moral check. They failed and
now he was below 50% for platoons and would have to check company
morale, IF I could just make one more company morale check.
Of course, I rolled a “1” an it was over with a
4-3 win for Brasidias. Good fun game though, certainly a winnable
one for me but I guess I was over cautions in deployment and
really did not think deep enough into the game as I set up.
So now my all time record against Italians is 1-0-2. I really
don’t loose all that often overall, but Bersaglieri continue
to be my bane! I was really impressed with the Semoventes and
am certain now to include them in my future Late War Fallschrimjager
project.

Brasidias’ 8th Bersaglieri

Brasidias’ Semoventes which I so covet!
My 2nd game was against Joel from Indianapolis, who had Grenadier
Company of two full platoons Grenadiers, a platoon of three
Stug-IIIGs, a PAK36(r) section, and a full six launcher battery
of Nebelwefers.

Joel’s Command
It was a “Hold the Line” mission I ended up as
the defender. Joel immediately knew that would mean he’d
have a very tuff fight and he was correct. The terrain was
mostly small buildings and fields that for LOS acted just like
woods (real tall crops I guess).

The battlefield look from my (defender) end towards Joel’s
attacking Germans
I deployed my full battery on board near the rear objective,
and one Rifle/MG platoon on the forward objective. I placed
my Churchill platoons and 6 pdr Portee platoon in to Ambush.
There we a good number of fields to give the ambushers “concealed” terrain,
but even more just behind my Rifle platoons was a row of
houses that spaced just perfectly for my 6 pdrs to ambush
out off with one gun per house. That row of houses and the
high fields around them also meant that there was a LOS “wall” that
allowed me to march up my reserves at the double with no
observation.

Joel’s Grenadiers kicking off the assault!
Joel commenced to attack this defense by running one Grenadier
platoon forward along the defender left board edge. His other
Grenadier platoon and Stug-IIIGs came down a street corridor
that blocked LOS to either flank but for which I had a good
view straight down the center, and of course had an Observer
looking right down that road. Joel’s Nebelwefers tried
for his first two turns “failing” to dig in. A
big mistake I think as that was a lot of great firepower not
brought to bear. He continued to advance with both of his attacks
very well despite my RA Battery harassing him the whole way.
I held tight with all direct fire until he got close. In the
same turn my 6 pdrs revealed their ambush from the town knocking
out two Stug-IIIs who then failed morale and broke. Joel’s
CO was close enough for a reroll, but I guess he did not think
the risk of his CO running was worth just one Stug.

My Churchills jump out of Ambush to halt Joel’s right
Grenadier platoon.
The Churchill jumped out of one of the fields on my left and
used MGs on the Grenadiers in the open. They were later joined
by the HMG Carriers and eventually destroyed Joel’s platoon
on the left. But before that Joel would get one chance to make
a lunge at victory with his Grenadier Platoon in the center.
He successfully pinned my defending platoon with Nebelwefers
and caused some KIAs from the long range PAK 36(r) shots.

Joel’s Grenadiers make a desperate grab for the objective!
So he assaulted in with me rolling only six shots in defensive
fire. I rolled a 2,4,4,5,6,6 and actually got the pin!

Ouch!!!!!!
If Joel had closed and won the following melee I would have
had to make a desperate counter attack with my recently arrived
Scout Patrol which he might very well have beaten off to win
the game. But alas, with his stalled assaulting Grenadiers
now caught out in open I was able to rally my Rifle/MG platoon
to shake of the pin marker and then bring up the Scout Patrol
for a good bucket load of shooting dices which saw the destruction
of his last hope for a win.
So this game ended 6-1 in my favor. Joel was good player,
but this was a hard mission to attack in for him. Though my
troops had much lower quality, I had nearly as many teams on
the board as he did to start. With half of those dug-in and
the other half hidden in Ambush it was perhaps unwinnable for
him. I still cannot help but think that losing two turns of
Rocket Bombardment or Smoke in the end robbed his assault troops
of having the support they needed. Even one less stand in my
Rifle/MG platoon may have meant the difference in his key assault
going in or not when I rolled the 5 hits with 6 dice stopping
him cold. Still a long shot, but perhaps a much better chance
at a win than what ended up with.
So far I’d lost one game, due to my poor decisions,
and had won one that I probably could not have lost due to
the mission/match-up. So though I was having fun, I was definitely
not “in the running” and had no reason to be particularly
pleased with my performance to date. In the last round I was
matched up against Wolf, aka Nightwolf (Radcliff, KY).
For those of you who don’t know Wolf or me personally,
I must explain a bit of our gaming history. Wolf has been my
#1 gaming opponent for years. He regularly best me in every
game system we have played, I mean EVERY game system. I occasionally
sneak in a minor win against him, but it’s always a struggle
to get even a close game against him. That was until we started
playing Flames of War. Since starting in July, Wolf has been
going nuts trying to tweak variations of Grenadier and Panzergrenadier
lists in an effort to deal with my dominating Mid-War British
Rifle Co. His lists (and his game play) have become better
and better and I knew that if I faced him in this tournament,
that I had not better go in with my old standard list. Knowing
Wolf would take Brumbars, I had reduced the amount of “Carrier
Swarms” that I normally run to slip in that one section
of 17/25 pdrs almost exclusively to counter the Brumbars that
I knew he would have. I also figured they may help me with
any Tigers I may have to face. So Wolf and I matched up with
armies that were pretty much designed specifically to beat
each other’s army and I knew I had a good tuff fight
coming. So did Wolf!

Hauptman Wolf’s Command
We played Encounter in the third round. Wolf deployed a mixed
Panzer platoon with 2 PzKw-IVH’s and 2 Pzkw-IIIs on his
left, his Brumbar Platoon with two AFVs in the center and guarding
and objective on his extreme left he had a large Kampfgrouppe
with MG42s, MG Teams and a Puppchen. He had two Grenadier platoons
and a mortar platoon/section in reserve.

Wolf pushes his Panzers towards the ridge!
The table terrain was pretty dramatic with a huge ridge/hill
that ran almost down the center and a river that bisected the
hill trough a canyon and the also cut the board into two halves.
Wolf made a mistake in objective placement. He placed both
on my left half of the board (remember the river!) mine were
split on each side of the bisecting river. So I was able to
cover both objectives with my force easily consolidated while
he had to split his with the Kampfgrouppe holding the objective
on his left, while he’d push forward with the Panzers,
Brumbars, and an observer in a Kublewagon on the right. I’ll
also note that Wolf’s mortars we left in reserve which
denied him any fire support in the first part of the game.
I deployed with the full RA battery easily holding both objectives
on my side. In front of them on the reverse slope of the big
hill I had a Rifle/MG Platoon. Behind some trees on my left
I had a my Churchill platoon. Now here’s the big bone-head
play of the day…. I totally forgot to deploy my fourth
platoon! So 3 on the board and 5 in reserves! The really sad
part was that I did not even notice until the game was nearly
over! Oh well… Wolf went on the attack with his AFVs
and as I tried to improve my reverse slope defense. He move
onto the big hill/ridge and would shoot and then Stormtrooper
back out of LOS. This accounted for one Churchill. He also
pushed his Observer into a Church on the crest of the ridge
overlooking my defensive position.
I could not let Wolf just take free “Pop Shoots” all
day so I pushed the Rifle/MG platoon over the ridge and assaulted
his Brumbars killing one. He then chose to break off with the
other. My two remaining Chuchills advanced into hull downs
on the ridge causing Wolfs Panzer to back off a bit more. I
could feel that the momentum had shifted now with Wolf reeling
back a bit. My Rifle/MGs moved into the Church on the hill
to root out his mortar observer, which then meant I left him
with a big juicy target for his last Brumbar’s “Bunker
Buster” shot.
Since Wolf was now holding back a bit to await reinforcements
for another big push I also did something I have never done
before. I limbered up my 17/25 pdrs and dragged them forward
to the just below the ridge’s crest where they were out
of LOS but also where once unlimbered they would be looking
over the crest. With the Chuchills in hull down positions and
the Rifle/MGs in the Church getting all the attention of Wolf’s
AFVs the 17/25’s were able to set up. I had lost a 2nd
Churchill, but made the following morale check, the Brumbar
managed to level the Church and killed off the last of my Rifle/MG
platoon. So far, Wolf was in the lead on VPs but I still had
the initiative and his Brumbar failed its Stormtrooper and
was now stuck in the open.
On my next turn I rolled up a reserve unit and pulled in my
6 pdr Portee platoon which showed up on my left where I was
able to push them up 16” along the left board edge and
then move them 8” (Wheeled!) getting around some trees
on the ridge’s left. I had two shots at one Pzkw-III
that paid off, while my last Churchill and 17/25’s targeted
the other remaining Pzkw-IV and the Brumbar. Both German AFV
units were eliminated, but Wolf was not ready to throw in the
towel yet! He got in a Grenadier platoon from reserves that
also came in on the left and promptly shot at the Portees,
destroying one, and then he assaulted them. Amazingly, the
assault did not get a single hit and I was more than glad to
skedaddle the surviving Portees.
The next turn, I got two units that both also showed up on
the left. Now Wolf’s Grenadiers were nearly encircled
by a newly arrived Rifle/MG platoon a Vickers HMG Carrier platoon,
the now emboldened portees, and the last Churchill.

Lesson learned, stay away from the board edge in Encounter!!!!
What all those concentrated MGs did not destroy, was then
bayoneted by the Rifle/MGs in an assault. For all practical
purposes the game was over, but true to form, Wolf was still
not about to quit. He used his last arriving Grenadier platoon
and mortar platoon to hold of an easy grab attempt by my HMG
carriers at his left objective. He managed, even then, to break
the HMG carriers and get his second platoon for VPs. But my
last Rifle/MG platoon was not far away and they managed to
kill off the last of those Grenadiers and his CO on the following
turn. So on Wolf’s following turn the game was over.
A hard earned 4-3 (It’s always 4-3 or 3-4 when I play
Wolf) closed out the day’s gaming for me.
All in all it was not a bad day of gaming for the boys from
Louisville. Mike Updike ended up with top General, Wolf and
Chris Williams tied for 2nd, and Brian Ching and I tied for
3rd (possibly with others). Though we are waiting to see the
final standings, it could be that the boys from Louisville
might very well have taken the top 5 of 12 slots! Not too bad,
and my army won the unit history award so four out of five
us walked away with some sort of prize/goodies! I’m really
proud at how our local guys, who really only been at FoW since
this summer, have developed into serious contenders in FoW
events, like this. Way to go guys!
Thanks to Sand Rodent and the boys of Dog Co for putting on
a great event!
Well, now I need to start looking at 1700 point late war list
to use in Lexington at Albright’s on December 8th, and
then it will be Wolfkrieg-08 on January 19th in Louisville
at Pet Shop Comics for our own Late-War tournament!
Game Well!
Tom
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