| Overlord
08 - Flames of War Tournament 1750pt Late-War Louisville,
KY June 14, 2008 |
Rules
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1. Mission and Opponent Plan.
I will announce the round one match-ups on June 8th. I want
to explain how the match-ups will work so that players may
fully prepare
For 1st Round Germans:
Festung Co – Defend in Hit the Beach
Grenadier Co – Defend in Hit the Beach
Fallschirmjager/Luftwaffe Troops – Defend in Seize and
Hold
Panzer/Stug, Aufklarung, or PanzerGrenadier/Pioneer – Defend
in Seize and Hold
Those that end up not fighting in the above special missions
would default to Hold the Line.
For 1st round Allies:
Assault Co – Attack in Hit the Beach
RM Commando – Attack in Hit the Beach
Airborne – Attack in Seize and Hold
Rifle “Leg” Infantry – Attack in Hit the
Beach
Mech Infantry – Hold the Line Only (No Mech on D-Day
and they can't fly!)
Armor/Cavalry – Possibly Hit the Beach (one player is
using 737th Armor) but more likely HTL (especially the 7th
Armored player)
Ranger – Attack in Hit the Beach
Those that end up not fighting in the above special missions
would default to Hold the Line.
In the end each player will need to prepare for only one special
scenario (S&H or HTB; however, he is not guaranteed to
play in these except the Airborne Players who most assuredly
get to play S&H (No special board required and applicable
to a wide range of opponent forces). I will prioritize Festung
and Assault/Commando companies for Hit the Beach of course,
and then move other units to those boards based on how many
we have.
Match ups for Round 2 (Encounter) and Round 3 (Breakthrough)
will be determined based on and in order (Allied/German, VP
Total, then Cub/Home) "the good o'le fashioned way!"
2. List Composition
a. Historically Accuracy - Any list that his historically
accurate for a force fighting in Normandy Area from June 44
to August 44 is acceptable. This means that not all of “Festung
Europa” is legal for this tournament. Some organizations
and equipment in Festung Europa are invalid and thus the player
is responsible to make sure that he accurately researches his
unit and chooses a list to appropriately model that unit. For
example items that were not used during the Normandy campaign
such as Nashorns, Elephants, Brummbars, FlamenPanzers and other
German east front specific equipment cannot be.
b. List Versions. Each player will have a main 1750pt list
that will be used in Rounds Two, There and possibly round one.
Players may have a special First Round List if they are playing
in one of the special scenarios. The main and special list
will be for the same force type (for example if you are playing
a Festung Company in Round one you will also play a Festung
Company in Rounds Two and Three. The Special First Round list
alternatives are as follows:
Festung Co – 1000pt List for Defend in Hit the Beach
(Note Fortification Rule in effect)
Grenadier Co – 1000pt List for Defend in Hit the Beach
(Note Fortification Rule in effect)
Assault Co – 1750pt List for Attack in Hit the Beach
RM Commando/Ranger – 1750pt List for Attack in Hit the
Beach
Airborne – 1750pt List for Attack in Seize and Hold
Rifle “Leg” Infantry – 1750pt List for Attack
in Hit the Beach
Armor/Cavalry – 1750pt List for Attack in Hit the Beach
These special list variants are for D-Day, June 6th, 1944
itself. Therefore the must be limited to equipment used on
that day. For example Wasp, Kangaroo Carriers, Crocodiles,
and other allied equipment used later in the Normandy Campaign,
but not on D-Day itself are not allowed for the special Round
1 list, but may be used in the main list for Round Two, Three,
and in Round One if you end up playing in Hold the Line rather
than Hit the Beach or Seize and Hold. This means that very
player needs to submit two version of their list (Round 1 Special
and Main Lists). The only exception to this is Allied Armored
Infantry Companies which were not used on D-Day and will only
play in Hold the Line in Round One.
However, there are also other special equipment available
to the allies in Hit the Beach such as DD Tanks, DUWK mounted
artillery, and Naval Gunfire Support.
c. Fortifications Lists. Germans defending in Hit the Beach
have 40 Fortification Points which may be used for fortifications
as listed in page 217 of the Main Rule Book as well as the
special bunker list on page 17 of “D-Day.” Your
fortification list must be submitted along with your 1000pt
special and main 1750pt lists on June 6th. Remember that no
more than ½ of Fortification Points can be spent on
any one type of fortification and that you can have no more
than two of each bunker type. Note, Festung Companies do not
use the Festung Company Fortification list in Hit the Beach.
They use the same 40 Fortification Point from the Main Rules
(pg 217) and D-Day (pg 17) that other German forces use. The
Festung Companies may use their normal troop points to buy
fortifications for use in their Round 2 and 3 Games using the
fortifications listed on pages 22 and 23 of Bloody Omaha.
The D-Day Fortification .pdf is also an option for German
defenders in Round One.
http://www.flamesofwar.com/Portals/0/Documents/D-Day-Fortifications.pdf
3. Special Models and Terrain.
a. Rommel Asparagus. Players using Gliders are required to
bring their own Rommel Asparagus terrain features.
b. Landing Craft. Allied Players attacking in Hit the Beach
should have their own Landing Craft, however if they cannot
bring their own then we will coordinate landing craft for them
to borrow or provide card model landing craft that they may
use in Round One.
c. Fortifications. German players defending in Hit the Beach
and Festung Companies in all rounds should bring their own
fortifications if they plan to use any. However if German Players
need to borrow fortifications then we will coordinate for fortification
sets at the appropriate point level for them to borrow. Note
these borrowed sets, will be based on Fortification availability
and will be at the appropriate point level but may not exactly
match the players desired composition though we will try to
match these up as best we can.
d. Painting/Scoring. If not borrowed, Fortifications, Landing
Craft, Rommel Asparagus, and other special player terrain will
be taken into consideration when Forces are judged for Painting
Scores.
4. History Scoring.
a. Theme. Needless to say this Tournament is intensely focused
on Historical Accuracy and giving all players an appropriate
Normandy Campaign feel to their gaming experience on June 14th.
Histories, though they are not absolutely are highly encouraged
and may er critical if you are trying to justify a piece of
equipment or unit that I do not believe was used in the Normandy
Campaign. I am prepared to be educated, just have the references
to back up your justification for example using a Wasp in Hit
the Beach or a Brummbars in any rounds.
b. Research. Fortunately D-Day and the Normandy Campaign are
well supported with hundreds of books and resources.
A good place to start for German players is:
http://web.telia.com/~u18313395/normandy/index.html
A good place to start for American players is:
http://www.history.army.mil/books/wwii/7-4/7-4_Contents.htm
There are also may excellent books that are easily attainable.
Keagen’s “Six Armies in Normandy”, and Cornelius
Ryan’s “The Longest Day” immediately come
to mind.
b. History Scoring. A history should be concise (less than
two pages), capture a company sized unit in specified historical
fight. Division level histories that span the entire war
does not really do much to help explain your company size
unit on specific date, time and location. It’s important
that a history explain how the action your unit fought in
contributed to the Normandy Campaign. Actual names of key
leaders or heroes always help and especially those cited
for the Medal of Honor, Victoria Cross, or Iron Cross. Appropriate
photographs and maps are a great help in explaining the unit
in the action that your force is modeled after.
Histories will be scored using the following evaluation criteria:
Accurately reflects a unit operating in Normandy from June-August
'44 4 pts
Is a total two pages or less (not including reference listing)
1 pt
Captures the unit in action at a specific place and time 1
pt
Includes appropriate photographs 1 pt
Includes a map that help's explain unit's combat action 1 pt
High quality graphic design - themed borders, unit insignias,
thoughtful watermarks etc 1 pt
References noted 1 pt
Here are a few histories that I think closely demonstrate
what I’m looking for in Unit Histories. Please keep font
size to 10 or greater.
c. History Examples. The following two Histories are not perfect
(they are missing references), but they may help you get a
better idea of what I look for in Histories.
http://www.battlevault.com/Events/Overlord-08/Burgess_Nashcon_History.pdf
http://www.battlevault.com/Events/Overlord-08/Brian-RM.pdf
5. Painting/Modeling Scoring. Painting scoring will be evaluated
in accordance with the following criteria:
Base Painting
Appropriate Color Scheme 2 pts
Shadowing 2 pts
Highlighting 2 pts
Intricate Camouflage, other special extra touches, extensive
conversions etc 2 pts
Ultra fine details Unit Insignias, ranks, etc 2 pts
Bases
Bases finished 1 pt
Bases flocked 1 pt
Bases textured 1 pt
Bases with special additions (building debris, elaborate flocking,
etc) 1 pt
Stunningly themed bases 1 pt
6. Sportsmanship. At the end of the tournament, each player
will determine which of the three players he fought against
was the overall best opponent in terms of enjoyable gaming
experience, proper understanding of the rules, general WWII/Normandy
campaign knowledge, and ease of making rules corrections
with. The best sportsman will be the player who achieves
the most "Best Opponent Votes" and who otherwise
is not receiving a higher value award.
7. Award Scheme. The awards scheme and prizes to accompany
those awards is still under development as we get closer to
our final count of players and we finalize our available prizes.
At a minimum our awards list will include the following:
Top Player - Highest VPs*
Allied 2IC - Highest Allied Player who otherwise was not the
Top Player*
Axis 2IC - Highest Axis Player who otherwise was not the Top
Player*
Best Sportsman Award**
History Award***
Best Painting Award****
* Tie Breaker - Sportsmanship, then Painting, then History
** Tie Breaker - VPs, then Painting, then History
***Tie Breaker - determined by the History Judge
****Tie Breaker - determined by the Painting Judge
9. Tables. This is a Normandy themed tournament. There will
be some mix of terrain types but you should be expecting to
play on boards include a good amount of Bocage, Farm Fields,
and Towns/Cities. There may be some relatively open boards,
but many will generate more close in fights so please plan
your force accordingly.
I hope this information helps you better prepare yourself and
your force the gaming on June 14th. If any thing is not clear,
please drop me an e-mail and I’ll do my best to answer
your questions.
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