"Young Bloods" Warhammer 40K Tournament at the Game Vault
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Game Vault Specific Rules
This tournament will be based off of the Games Workshop Rogue Trader Tournament format. Additonally, the following variations and exceptions apply:


1. Games to be played on 4x4 tables instead of 4x6 tables.
2. Games will be no more than 2 hours and every effort should be made by both players to end on an equal number of turns played by each player.

3. Armies not exceed 1000 points.
4. Tournament limted to 8 players. An alternate list will be available.
5. Each player needs to prepare ahead of time and bring an army list in the format specified in the Resources section.
6. Each player needs to posses and bring the appropriate army codex associated with his or her army. It would be helpful if the player was familiar with his or her army codex as well. :)
7. Borrowed armies are permissible, though the player may not get full points for the "Best Appearance" award category.

Again, this tournament will be based off the rules used by Games Workshop for Rogue Trader Tournaments and Games Day tournaments which can be found here:

Games Workshop Tournament Rules

Since Warhammer 40K gaming is in its early stages at the Game Vault, it would be great to see the gamers in this tournament implement the Games Workshop "Gamer's Bill of Rights" as much as poss


The Gamer's Bill of Rights

1. Have lots of fun and meet new people.
2. Battle against other painted armies.
3. Have any disputes or questions settled by polite, impartial judges.
4. Have the event organized and run in a timely manner.
5. Play in a reasonably comfortable environment.

Approved Army Lists

Chaos Space Marines
  • Codex: Chaos Space Marines
  • Specific Traitor Legions as defined in the Books of Chaos section of the Codex are permitted (e.g., Death Guard, Thousand Sons)
  • Codex: Eye of Terror (Lost and the Damned) Download PDF (268 KB)
  • Mounted Daemonettes from Chapter Approved are permitted. Dowload PDF (160 KB)
 Dark Eldar
  • Codex: Dark Eldar, Second Edition
 Eldar
  • Codex: Eldar
 Forces of the Inquisition
  • Codex: Daemonhunters
  • Codex: Witch Hunters
  • Inquisitorial armies may take Space Marine and Imperial Guard allies as defined by the army list in question.
 Imperial Guard
  • Codex: Imperial Guard – Doctrines may be used. If using a regiment with defined Doctrines in the Codex (e.g., Tallarns, Mordians), these Doctrines must be used.
  • Due to unforeseen circumstances, Imperial Guard Armored Company Rules (from any source) are not allowable for any Grand Tournament or Games Day Tournament.
  • Imperial Guard armies may take Inquisitorial allies as defined in Codex: Daemonhunters or Codex: Witch Hunters.
 Necrons
  • Codex: Necrons
 Orks
  • Codex: Orks
  • Ork Klans (White Dwarf 289) Download PDF (236 KB)
  • Due to unforeseen circumstances, Feral Ork Rules (from any source) are not allowable for any Grand Tournament or Games Day Tournament.
  • Codex: Armageddon (Speed Freeks) Download PDF (452 KB)
  • Speed Freek Warboss on Warbike (White Dwarf 269) is permitted. (See Speed Freeks PDF Above)
 Space Marines
  • Codex: Space Marines – Traits may be used. If using a Chapter with defined Traits in the Codex, those must be used.
  • Chapters with their own Codex (i.e., Blood Angels, Dark Angels, Space Wolves) use their own Codex in conjunction with Codex: Space Marines. Errata on using these books in conjunction can be found on Games Workshop’s web site. You may use a Chapter of your own creation per the rules in one of the variant Codex books. However, if you do so, you must make sure that your opponent is not misled in any way and that he/she is clearly aware of the rules you are using.
  • Codex: Black Templars must be used for Black Templar armies, and those rules can be used to represent Crusader forces (again, opponents must be clearly aware of this).
  • Space Marine armies may use Inquisitorial allies as defined in Codex: Daemonhunters or Codex: Witch Hunters.
  • Deathwatch Kill Teams (U.S. GW Site) are permitted. Download PDF (444 KB)
  • Codex: Eye of Terror (13th Company) Download PDF (176 KB)
 Tau
 Tyranids
  • Codex: Tyranids