| Lasalle
Playtest 01JUN10 - Ron (French) vs. Tom (British/Portugese) |
Ron and I managed to get in our 3rd playtest
of “Lasalle.” We were both much better prepared
for the game this time around and thus got a lot more out
of it. We are still making errors, still getting confused
with the sequence, but the bottom line is that we did manage
to have a pretty good time fighting what for the most part “looked” and “felt” like
a Napoleonic action at this level. I will follow this with
a quick AAR of the game with pictures and then close with
a general review of the rules.
For this game Ron played a Peninsular French Infantry
Division with his support being an organic “Elite” Brigade.
I was defending with a Peninsular British Division with
a Portuguese Brigade in support. We rolled up the “Village
in the Woods” battlefield and I elected to defend
in typical British fashion which Ron was happy to oblige
me. I elected to have Ron set up first.

Ron deployed with his main force on his right and his “Elites” on
his left. I set up with my British on my left and Portuguese
on the right. Both guns I kept in the center.

The Portuguese form on the British Right.

The British left.

The French right – regular line brigade.
The French had first move and pressed on with two battalions
from the elite brigade on their left while the third battalion
pressed through the woods in march column leading one of
the French batteries.

French elite infantry and guns advance down the center
road.

The Portuguese, lead by Cacadores, extend the British battle
line to the right hoping that having that having twice
the number of battalions will allow them to hold off
the superior French troops.

In the center, the British artillery starts to soften up
the French advance.

The Portuguese on the right finish extending the line and
thanks to the Cacadores, manage to outshoot the French
muskets, however long range French supporting artillery
fire keeps the death toll relatively even.

The French right, is unwilling to advance down a defile
at a defending British line battalion and becomes content
with shelling the battalion “plugging” the
gap on the British extreme left. This left many French
units idle for too long.

Having cleared the village, the French center begins to
press hard.

The first charge that closes comes from a Portuguese Line
battalion hoping to clean up after the Portuguese artillery
hit the opposite French line battalion. Howevere, the
Portuguese battalion ultimately would be repulsed.

In the British center left, a Light Battalion charges home
on the British battery who failed to successfully withdraw
behind the supporting “Elite” British unit.
The artillery is wiped out. The British “Elite” Battalion
charges in its turn and get revenge for loss of the guns,
but in the process their +1 Tactics sub-commander is
struck dead.

Meanwhile on the British far right, one of the French Elite
Brigade’s battalions is destroyed by musket fire,
leaving a three to one advantage.

In the center, the British line falls back into a semicircle
inviting French battalions to enter the “kill zone.”

The Portuguese continue to overwhelm the French Elite Brigade
and place the supporting French battery “in between
a rock and a hard place.”

Back on the British left, the one Battalion that has been
getting pounded by the French battery is pulled off the
line before it gets too close to destruction and a fresh
British line battalion moves forward to take its turn
receiving the French cannonade.

The Portuguese on the right finish extending the line and
thanks to the Cacadores, manage to outshoot the French
muskets, however long range French supporting artillery
fire keeps the death toll relatively even.

The large British “Elite” Bn in the center
is broken by the combined weight of two regular sized French
line Battalions. The British center is now in jeopardy
and the “objective” is within French grasp
now.
By this point, the French were had already been checking “army
morale” for some time but had not broken. The British
where better off, but only due so to the fact that they
had survived some last minute charges (that I failed to
get photos of!). So the game ended as a “draw” just
as the amazing Portuguese on the British right started
to shift to the shore up the crumbling British center.
The French far right never really got in the fight, the
French battery on the right just was unable to clear the
defile and many French units sat idle for far too long.
At the games end these unit were jus starting to shift
to the center, but rather than being there to capitalize
on the French success in the center, they now had to prepare
to stop Portuguese infantry from coming in on the rear
of the French center.
So in the end it seemed to be a fairly realistic run down
of a small Napoleonic action. And most importantly we had
fun!
Both Ron and I got along very well with the rules with
minimum need for looking up items or referring to the game
charts. From about turn seven forward we were literally “flying” through
turns at a very fast pace. Our biggest problem in the early
part of the game was just getting the sequence down. I
believe we managed to bugger that up pretty well in the
first few turns, but at least that was before the main
combat actions starting occurring.
There are a couple of aspects we did not necessarily like
about Lasalle:
1) Army breaking should get more likely as the army continues
to sustain more damage. It is great that a force starts
checking when it loses 1/3 strength…but more damage
did not make the morale satiation any worse for them. Mounting
losses should matter.
2) Shooting was a lot less effective then we were used
too and melee seemed to vary widely in results. Perhaps
these are more historically accurate but took some time
to get used too.
3) We seemed to be missing out on “breakthrough” charges.
When the French lights in the center charged and broke
the British battery there, their “advance” had
to halt just short of contact with the supporting British “Elite” battalion.
This gave that British Bn a chance to shoot before the
French lights charged home. I would think that units on
a “breakthrough/advance” should be able to
close with the next unit without that defending unit having
a chance to fire.
4) No delineation in artillery quality. It just seems really
strange that my Portuguese medium foot battery was just
as good as my British medium foot battery. I’m not
really sure where the artily discipline rating are listed.
There are some aspects that we really liked:
1) The rules did play extremely fast once we got in the “swing” with
them.
2) There is a “time limit” that really forces
you to be aggressive and “get at it.”
3) We really liked the way Skirmishers were accounted for
in the game. I REALLY wish we had Skirmisher bases made
up (converting from Napoleon’s Battles Base format
right now).
4) The game was fun! By far the most important aspect.
We felt that we had relatively balanced chances with our
armies, and even after the French dropped by 1/3 strength
they still had a chance to pull a win from under the British.
All and all I am very encourage by these rules. I had
much fun with them and found them much more playable than
any of the rules I have tried in the last few year. I have
more sets to playtest in the coming months, but for now
I consider “Lasalle” the set to beat.
| If you are playing Lasalle you may want
to consider usings these excellect markers for tracking
your unit disruption. They are available from "The
Dial Dude!" |
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